I recently ran into the Yet Another Build Order Tester (YABOT) custom map series while browsing through the custom maps online. As the name suggests, this particular custom map series is geared towards players that want to train by testing build orders. However, aside from testing build orders, YABOT also proves to be an effective way for players to simply train their build order knowledge without the prerequisite of inputting your own build orders. I have found the series useful for this particular reason.
Overview
When you first fire up the map you come across a menu that gives you four options: Basic, Standard, Advanced, and Demo. The first two options are essentially simple build order testers. The first option lets you test out your order without an opponent and the second gives you an opponent as well as a "steps list" for a particular build order you wish to follow. The fourth option allows you to select a build order for an AI to execute while you watch.
The real draw of the YABOT series is the third, "Advanced", option. The general idea of this option is that YABOT will display a "steps list" on the left side of the screen that essentially acts like a real time check list for the build order you selected. This allows the user to focus on executing the build order and glance over at the list when you need to know the next step. You can also choose a build order for your AI opponent and the length or end trigger for the match. For example, you can set the match to end anywhere from 1 to 30 minutes or have it finish upon executing the final step of your build order.
Advanced option overview and download links after the jump.
Showing posts with label Build Orders. Show all posts
Showing posts with label Build Orders. Show all posts
March 6, 2011
February 26, 2011
The 3 Gate Robo Colossus Build with Replay
I just got rocked by Steliokontos, a Master League Protoss player, on Backwater Gulch. This map was added as part of the Patch 1.3 map pack. It is actually quite nice. The rush distance is not too large and the natural expansions are flanked by destructible rocks. This forces early pushes to come from one ramp while opening up expansions to later attacks via the destructible rock ramps.
This match I tried to execute a terribly timed 4 Gate without really thinking that this map spawns players in a location with only one small entrance. As a result of the small entrance and my poor execution, the 4 Gate failed to do any damage and allowed Steliokontos to tech due to early Force Fields. Upon reviewing the replay, I noticed that the build order that Steliokontos implemented was actually really well timed. It gives you a sentry early to make up for the lack of units and shoots out a colossus within a reasonable time (9 minutes). I jotted down the build order to try to implement it in my own matches.
Build order after the jump.
This match I tried to execute a terribly timed 4 Gate without really thinking that this map spawns players in a location with only one small entrance. As a result of the small entrance and my poor execution, the 4 Gate failed to do any damage and allowed Steliokontos to tech due to early Force Fields. Upon reviewing the replay, I noticed that the build order that Steliokontos implemented was actually really well timed. It gives you a sentry early to make up for the lack of units and shoots out a colossus within a reasonable time (9 minutes). I jotted down the build order to try to implement it in my own matches.
Build order after the jump.
February 22, 2011
Killer 2v2 Protoss Zerg Strategy
This 2v2 strategy is one of the most effective ways of reaching the Plat/Diamond tiers with the minimal amount of time. A buddy of mine and I went about 30 wins to 2 losses using this strategy about a month ago. It has now become extremely popular so its effectiveness has been reduced but it is still really powerful in Plat leagues and below.
Beware that implementing this strategy means that when you finally do start losing games you will not have the requisite skill level to take on your opponents since you cheesed your way into the higher leagues =(
The concept:
The killing blow comes from the Protoss player who will warp in zealots directly into the enemy base. This is achieved by having the Zerg player provide vision with the overlord and protection/harass with the 24 speedlings produced at around the 5 minute mark.
Build order and replays after the jump.
Beware that implementing this strategy means that when you finally do start losing games you will not have the requisite skill level to take on your opponents since you cheesed your way into the higher leagues =(
The concept:
The killing blow comes from the Protoss player who will warp in zealots directly into the enemy base. This is achieved by having the Zerg player provide vision with the overlord and protection/harass with the 24 speedlings produced at around the 5 minute mark.
Build order and replays after the jump.
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